BOATPIG Page 69
You arrange to meet Gordy in the small Guatemalan port of Livingstone on the country’s Caribbean coast. Gordy explains that he has tracked Urban down to the ancient Mayan city of Caracol, lurking deep in the forest of neighbouring Belize. You introduce Gordy’s assistant, the feisty Tiffany Suckswell, and scour Gordy’s face for a reaction.
Gordy appears pleased with your choice and, in a private moment when Miss Suckswell is refreshing herself, indicates you have chosen well. He also explains that he will have to leave early with Tiffany in order to… brief her.. properly before starting the mission. Fully understanding you make your goodbyes and leave.
The full tale of Gordy’s mission, his capture by Urban’s henchman The Man from Del Monte, his escape and the subsequent arrival of the rest of the Bureau with a team of Bonobo para-commandos for the final battle is too thrilling to be recounted here, so isn’t. Suffice to say it ends with Urban seemingly dead (again), as one would expect from a Bondian mission with an appropriately named side-kick, and the Bureau wondering how to properly thank you.
As Urban has died at least twice already the Bureau feel it’s a bit risky to assume they’ve actually killed permanently and, after a quick vote, Chairman Phil offers you the role as head of the Bureau Unending Mission to Foil Urban’s Nefariousness.